There were also licensing issues with the codec so that will have contributed some delay too. This is for screen capture videos including recording gameplay and app usage (tutorials, marketing etc). In other words, you only need to stream one-fifth of the data using SCC that you would otherwise be streaming using H.264/AVC to achieve the same quality." " For the type of content that SCC targets, it achieves roughly an additional 50% of rate reduction at the same quality compared to earlier versions of HEVC, and roughly 80% of rate reduction at the same quality compared to the widely used H.264/AVC standard. (SCC)-Offers-Improved-Quality-and-Efficiency-for-HEVC-Screen-Captured-Content-111356.aspx One of the additions was Screen Content Coding: There were improvements made to the standard over the years, the latest (version 4) was approved in December last year: I've been encoding all my videos with that codec for about three years now. an easy to use screen recording software and also a video editing software. As glad as I am that Apple is embracing H.265, it sure took them long enough. Unplug the Elgato Game Capture device from the Mac or PC, and video source.
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